Gamification in Critical Care Education and Practice
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Professional Development and Education, 2025, 0:06:30
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"This article was first published in the Winter 2025 issue of Critical Connections.

Reward-based systems that are used in many video games are becoming more prevalent in healthcare education, thanks to gamification. Lewis J. Kaplan, MD, FACS, FCCP, FCCM, and Cherylee W.J. Chang, MD, FACP, FCCM, addressed this topic in the session Gamification in Critical Care Education and Practice at the 2024 Critical Care Congress.

Critical Connections, the critical care industry’s only newsmagazine, provides information on cutting-edge topics in critical care useful to the entire multiprofessional team."
Meta Tag
Content Type Article
Knowledge Area Professional Development and Education
Tag Innovation
Year 2025
Keywords
gamification
critical care education
learning enhancement
clinical practice
user engagement
psychological benefits
knowledge-to-practice gap
reward-based learning
healthcare applications
interactive learning
Article
Professional Development and Education
2025
Innovation