Gamification in Critical Care Education and Practice
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"This article was first published in the Winter 2025 issue of Critical Connections.
Reward-based systems that are used in many video games are becoming more prevalent in healthcare education, thanks to gamification. Lewis J. Kaplan, MD, FACS, FCCP, FCCM, and Cherylee W.J. Chang, MD, FACP, FCCM, addressed this topic in the session Gamification in Critical Care Education and Practice at the 2024 Critical Care Congress.
Critical Connections, the critical care industry’s only newsmagazine, provides information on cutting-edge topics in critical care useful to the entire multiprofessional team."